The tomb king was irate. Despite his clear instructions to animate his beloved warsphinx Hatshepshut first, the mortuary cultists had failed to do so. No, instead they had worked on the heirotitan Imhotep and seemed bewildered as he raged at them for their failings.
He was going to have to degrade himself and use a simple chariot instead to carry him across the battlefield. This was unacceptable. Lahmizzash I made a mental note to have at least two of the liche priests ritually sacrificed and their withered organs stored in canoptic jars buried at the site of their landing in Bretonnia.
His mood soured further as he recalled the news from scouts that a high elf force had been spotted approaching his army position near the coast. Of course, the scryers had told him the asur were here, along with several other armies including those damned vampires. But still, he had hoped to gain a bit of ground before being challenged.
In the distance, Fozzrik's Flying Fortress slowly rotated in the sky, pulsing with aetheric lights. Lahmizzash didn't really care about the fortress, although his heirophant was desperate to get hold of the secrets inside. No, his only purpose was to stop the foul vampiric kind from gaining access. Settra himself and given him this order.
No puny high elf was going to stop him...
Here's a match report from game 1 of the campaign, a 1,200pt pitched battle between the tomb kings and high elves. No magic items for me! Keeping it simple for the first game, here's the lists:
Tomb Kings
TK: Tomb King: Chariot, HW, Shield
LP: Liche Priest: Lvl 4, Heirophant, Nehekhara
Arch: 20 Skeleton Archers: Full command
WAR: 23 Skeleton Warriors: Full command, shields
HOR: 5 Skeleton Horsemen: Musician
HOR: 5 Skeleton Horsemen: Musician
C: 3 Chariots: Full command
H: Heirotitan
High Elves
AM: Archmage: Lvl 3, High
A1: 10 Archers: Champion
A2: 11 Archers: Champion
S1: 10 Spearmen: Champion, Musician
WLo: 15 White Lions: Full command
S2: 10 Swordmasters: Full command
GE: Great Eagle
BT1: Bolt Thrower
BT2: Bolt Thrower
BT3: Bolt Thrower
For spells, my liche priest got desert wind, protection, cursed blades and desiccation.
The high elves got soul quench, tempest and hand of glory
Deployment
Both skeleton horsemen units vanguarded forward as I attempted to threaten bolt throwers or divert those nasty White Lions.
I won the roll off, and the tomb kings surged forward!
Tomb King Turn 1
Both horsemen units moved up further and the rest of my army shuffled forwards slowly.
In the magic phase I got 5 dice, which was to become a theme. Fortunately the Heirotitan helped me out with some extra dice so I had 8 to cast with. Andy wisely dispelled desert wind, but I did get a boosted protection of giving my units a 5+ ward save.
In the shooting phase, my unit of archers managed to bring down 2 swordmasters and the chariots excelled themselves by killing 3 archers, panicking the archmage's unit! Fortunately for Andy, he rolled 4" so they stayed on the board...
High Elves Turn 1
It was the turn of the high elves to react, and the eagle wasted no time in flapping in front of my chariots in an attempt to redirect their charge. Fortunately, the archers rallied and turned back to face the tomb king lines.
In the centre, both the spearmen and swordmasters marched forwards.
Magic didn't amount to much as the archmage was out of range of most units.
With a withering rain of arrows and bolts on my right flank, my skeleton horsemen were cut to pieces. 3 of my archers were also slain by bolt throwers.
Tomb King Turn 2
Crunch time! My horseman charged the eagle, who chose to flee but could barely get off the ground before he was speared by the rampaging cavalry. The White Lions remained unbowed. My chariots also declared a charge, figuring impact hits might be the way to shift the elite elven infanty. Lahmizzash scoffed, as his wheeled unit smashed into the White Lions with an 11" charge roll!
In magic, I healed up my archer unit with desert wind and my heirotitan cast Burning Gaze which killed one of the right-most bolt thrower crew.
The skeleton archers dropped another 3 swordmasters with some fine shooting. Well done skellies!
Combat was pretty brutal on both sides. Impact hits killed 8 White Lions and up stepped Lahmizzash with a challenge to the elven champion. The lions were going first and destroyed two entire chariots with swings of their axes, with the champion also inflicting a wound on my tomb king. In reply the tomb king cut down the champion with ease and his unit also inflicted a couple more wounds. It was enough to break the elves and they were trampled and run down by the marauding chariots, who overran into the bolt thrower. The shock at the White Lions' defeat was enough to send the left-most bolt thrower crew running.
In went Lahmizzash and his remaining charioteer colleague. Both the heirotitan and the warriors attempted long charges, but both failed.
Things were looking bleak for the asur, but there were points to be won on my right flank. The spearmen lowered their hafted weapons and charged into the skeleton warriors, intent on revenge.